Arcade races have always been a skate Sega. Following the Outrun series, the company decided to resurrect another famous brand on the RS – Sega Rally.
However, the NEXTGEN-interpretation of rally fun went not only the owners of personal computers, but also the owners of modern consoles: PS3, Xbox 360, PSP. Inherent in such projects, cross-platform defects, of course, were not bypassed by Sega Rally Revo.
First of all, the “crooked” porting affected management. Playing on the keyboard is painfully difficult – the default layout of the keys, except for mutants with three hands. Set up everything to your taste, alas, it is impossible – GOST, not otherwise.
With the graphic component, everything is much better. The prefixes are still able to issue a picture that meets all current standards. Actually, the video of the game is one of its main advantages. Enough of local landscapes is one continuous pleasure. Another thing is that there is usually no time for seeing natural beauties – the races pass at prohibitive speeds, sometimes it is not possible to illuminate the nearest turn, not to mention the surrounding details. Railries take place in five “climatic zones” – from tropics to the Arctic. Optimization of the “motor” does not cause complaints. Everything is furious and runs and refuses to slow down even if there are a large number of objects in the frame. Again, developmental priority for game platforms is affected.
Car models are implemented at a high level. The Sega Rally Revo presents the entire list of today’s rally car, plus – classic models of past years. The choice of sports car does not matter much. Arcade roots, deeply settled in the body of the game, equalized almost all cars in the manner of behavior on the road. If you manage to notice the differences, then they are usually insignificant.
You can hone the driver’s skill in four modes – career, races for a while, fast race and multiplayer. Most attention, of course, is paid to the championship. Competitions are held in three classes of cars. Each stage consists of several races/tournaments. Condition for upbringing up – the presence of a certain number of points that are outstanding for victory. We earn the right amount of “expirence” – we open new routes and cars, everything is quite standard.
As such, tuning in the game is absent at all. The list of powers of virtual racers is limited to the ability to change the coloring of the body and choose the necessary type of tires. By the way, the choice of the latter significantly affects the final results and this despite the total “simplification” of Sega Rally Revo. In general, the road surface is realized a frighteningly reliable way. One of the advanced “chips” of the engine is a dynamic transformation of the track. In other https://www.djmartinmeyer.de/pgs/rabona-casino-vs-flappy-casino-quale-e-meglio-per-te.html words, the coating is deformed by the exposure to it by a car. So, in snowy and “dirty” areas there are real ruts that are in no hurry to disappear and when the circle is repeated. Bolides of rivals also do not disdain physical laws and leave traces of wheels along with all. So imagine what the track turns into after a pair of races, but unsuccessful contact with the rut leads to direct loss of car control.
Hung up on this aspect, the developers completely forgot about other “simulator” components. As a result, invisible obstacles appeared on the roads that prevented the driver from leaving in the wrong direction. Contact with them does not lead to a catastrophic. On the contrary, cars briskly bounce off the barriers, shaking unceremoniously into the crowd of opponents. As a result, caring for the correct trajectory of entering the turn fades into the background – a kind of Need for Speed in nature. Damage, as it was already possible to guess repeatedly, the same.
The artificial intelligence of competitors does not shine with superpowers. But if at the early levels to compete with the AI can still be affordable, then in the highest categories of complexity, silicon blanks become real cheaters, turning the process of passing into existing hell.
True, before comprehending the bitterness of defeats in battles with those who do not know how to make mistakes, the game will have time to get bored. Still, the arcature beating through the edge is much faster than the “serious” implementation. Hurricane speeds and picturesque routes are not able to bed for a long time to the monitor. And if for console a similar phenomenon, rather a rule than an exception, then for everyone else – on the contrary.
Spectacular outside and completely empty inside fun for one or two evening. It is better to turn your eyes towards Colin Mcrae: Dirt.
Pros: juicy graphics;supersonic speeds.
Cons: quickly bored gameplay.